Torchlight 2 guts main menu

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Then of course, is the matter of the cursor being on the screen at all times. Zoom the camera in TOO far, and you can't move at all. The default camera view has everything zoomed out so far, that even slightly tapping the stick sends your character out several paces. Unless you're playing with the camera perminantly set to a very specific zoom level, the radius limit does not behave the way it should. While this was indeed a very pleasant surprise, there are several glaring issues that highlight the need for a true native support for controllers.įirstly, and noticible right off the bat, is the way analog character movement is handled.

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Joystick Click/Hold = Move without targeting If a player has made any modifications to the in-game controls this might not work. Keep in mind this is was created using the default in-game control mapping for Torchlight II. For now, you will find it in the Community section. We will tweak it here and there based on your feedback before setting it as the default controller scheme. We've added an official Steam Controller configuration for Torchlight/Torchlight II titled 'Runic Official'. The game was designed for KB + M controls and only those do we officially support.*

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This is our take on the steam controller profile. *PLEASE KEEP IN MIND THIS IN NO WAY MEANS WE ARE OFFICIALLY SUPPORTING CONTROLLERS.

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